Elliott Wen

The University of Auckland


I am a lecturer at the University of Auckland. My research interests include metaverse, software enginerring, and mobile computing.

I have a keen passion for both indulging in and reverse-engineering classic games from the past, such as MapleStory and Red Alert 2. Additionally, I enjoy the intricate process of constructing operating system kernels and developing network devices.

I am actively seeking highly motivated Ph.D. students and Research Assistants. Our focus is on advancing research in the fascinating field of VR gaming. Yes, you read it correctly – gaming. We would like to do more research on motion sickness, physical safety, and content moderation in VR applications.


Apr 8, 2024 I gave an invited talk at Hong Kong PolyU. Hooray to 50-year anniversary of Department of Computing in PolyU.
Mar 17, 2024 Our paper “VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research” was selected as the best paper in IEEE VR 2024.
Dec 23, 2023 Our paper “Keep Me Updated: An Empirical Study on Embedded Javascript Engines in Android Apps” has been accepted in MSR 2024.
Nov 15, 2023 Our paper “Beyond Co-occurrence: Lifestyle Integration to Infer Physical Social Networks” has been accepted in IEEE ICDM Workshop.

selected publications

  1. Improving the domain adaptation of retrieval augmented generation (RAG) models for open domain question answering
    Shamane Siriwardhana, Rivindu Weerasekera, Elliott Wen, and 3 more authors
    Transactions of the Association for Computational Linguistics, 2023
  2. VRhook: A Data Collection Tool for VR Motion Sickness Research
    Elliott Wen, Tharindu Indrajith Kaluarachchi, Shamane Siriwardhana, and 6 more authors
    In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
  3. SecretHunter: A Large-scale Secret Scanner for Public Git Repositories
    Elliott Wen, Jia Wang, and Jens Dietrich
    In 2022 IEEE International Conference on Trust, Security and Privacy in Computing and Communications (TrustCom), 2022
  4. VR. net: A Real-world Dataset for Virtual Reality Motion Sickness Research
    Elliott Wen, Chitralekha Gupta, Prasanth Sasikumar, and 5 more authors
    arXiv preprint arXiv:2306.03381, 2023